Masteries: Not Your Average Progression System

ArenaNet must be really excited about all the new features coming with Heart of Thorns because they have made a blog post or interview nearly every day this week about them! Today continues that trend with new blog post with a ton of detail about how the Masteries progression system is going to work. They tout the Masteries system as “quite a bit different than the traditional progression” that we might think of or see in other games. The goal of the system is to give you new ways to interact with the world and expand it – whether that’s through exploration, lore, or combat. Here are some basics of how the system will work:

  • Once one of your characters gets to level 80, you can start working on Masteries to unlock for all the characters on your account
  • Once you hit level 80, your XP bar will turn into a “Mastery training bar” for the given track that you have unlocked and are focusing on
    • With the release of HoT, lvl 80 characters will no longer gain skill points by filling up their XP bar, however skill points will be added as rewards across high-level content to offset that change
  • Each type of Mastery has its own track, and within that track are a number of tiers
  • You can get Mastery points by doing things like completing a chapter in your personal story, completing certain achievements, reaching hard-to-find locations, overcoming challenging encounters, excelling at adventures found within the Heart of Maguuma, or earning 100% completion for a map
  • Once you unlock Masteries, your nameplate will show how many Mastery points you’ve gained instead of your level
  • Mastery points can be gained at any level but cannot be spent until level 80
  • Mastery tracks are tied to regions
    • Heart of Thorns will launch with two Mastery regions: Heart of Maguuma (all the new zones coming with HoT) and the rest of Tyria that we can currently experience today
  • Some Mastery points will come from content that people have already completing in-game, so these points will be automatically rewarded to you once HoT releases

The blog post also goes on to list some of the Mastery tracks that will be available:

  1. Master Lore: Attunement with new ally races can be trained to understand their language, unlocking secret locations and access to battle techniques that can weaken your shared enemies.
  2. Master Legends: Train in legendary crafting to learn to create all existing legendary weapon precursors and new legendary weapon precursors introduced with Heart of Thorns.
  3. Master Exploration: Mastering jungle movement will unlock the ability to hang glide to previously unreachable locations as well as the ability to use special mushrooms to traverse the Heart of Maguuma faster.
  4. Master Combat: The Heart of Maguuma will be home to some of the most challenging combat in Guild Wars 2, and Masteries will give you the tools you need to excel in these fights. Hunt new enemies, master abilities to defeat champions, and become more deadly against the new creatures waiting in the jungle.
  5. Master Fractals: Uncover new depths in the Fractals of the Mists to gain powerful new abilities to overcome difficult fractal challenges, garner greater rewards, and unlock more powerful infusions.

If you’d like to see the full original blog post for yourself, check it out here.

One comment

  1. Char-char O'Dell /

    Excited, but I cannot choose.

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