First Person View Coming

So it looks like ArenaNet had one thing under there sleeves that they did not share yet, until now!

Many people have been asking for it, and I guess they felt now was the time to do it.

First person view is  live on March 10th along with  a field-of-view slider, over-the-shoulder v.s. vertical position sliders, camera snap collision sensitivity, and camera tracking by character height.

Some of the features are:

First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.

Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.

Position Slider: The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the center of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.

Collision Sensitivity: When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.

Character Height: No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.

If you want to get a sneak peek at this view in action, the Ready Up stream will feature a look a this tomorrow at 12 p.m. PST. (3 p.m. EST)

A big thanks to the fine folks over at Massively Overpowered for the scoop on this!

So, what are you thoughts? Was this needed? Will you be using it?


One comment

  1. I forgot to comment on this when it posted! I love this update. Wrote my own analysis for SiliconAngle on the subject and it did pretty well.

    From my perspective (pun intended) Guild Wars 2 always held me back because of a lack of first person capability. I know that it was said early on that there was no intent to add first-person, and I don’t understand why, but I’m glad that apparent policy was reversed.

    Since I do so many interviews and examinations of how people play in game, one thing that I’d love to do more often is center a camera on someone talking and not me. First person will allow me do to that.


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