Smokescales: The Difference Between Good Mechanics and Being OP

Smokescale_1

 

I’ve read many people complimenting ANet on finally making difficult content and I mostly agree, but there’s one glaring issue people are praising instead of pointing out. Granted smokescales are difficult to fight, which can be a good thing, but is not in this particular case. 90% of the time the smokescale is untouchable, but can still do serious damage to players. Even when fighting a single one, this can happen…

Smokescale_2

 

If there’s more than one, it’s practically impossible to survive the constant barrage of damage and not being able to fight back. Here’s what needs to be changed; less health so when they can be fought, they can be taken down sooner, or allow them to be hit more than only 10% of the time. People, there’s plenty of other enemies ANet got right in the beta, like the stoneheads, raptors and mordrem; this is not one of them.

 

What do you guys think, am I wrong, do you completely agree or are you somewhere in the middle?

 

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