Daredevil: Thief Elite Specialization

Today ArenaNet revealed the next elite specizalitaion and the first elite spec for a medium armor profession: the daredevil. The daredevil is a thief who uses a melee staff and utilizes evasion and dodging rather than stealth to avoid harm.


  • Daredevils will have 3 (rather than 2) endurance bars
  • Grandmaster traits will allow you to pick one of three dodge improvements:
    • Lotus Training – Your dodge changes to Impaling Lotus. While in combat, each dodge you use will throw daggers that bleed, torment, and cripple enemies. Additionally, this dodge functions as a whirl finisher.
    • Bounding Dodger – Your dodge changes to Bound, which gives you the ability to leap in a direction, dealing crushing damage at the location where you land. This dodge ability also functions as a leap finisher.
    • Unhindered Combatant – Your dodge ability changes to Dash, which removes cripple and chill effects from you and increases the distance you dodge.


Staff Skills

  • Weakening Charge – Twist forward, dealing damage and weakening enemies you strike.
  • Debilitating Arc – Swing your staff forward, crippling enemies and launching you backwards.
  • Vault – Leap to a targeted area, dealing massive damage to enemies struck.


  • Channeled Vigor (heal) – Channel your energy to gain endurance and health per pulse. Heal more if your endurance is full.
  • Fist Flurry (utility) – Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
  • Palm Strike – Strike your enemy once to deal massive damage and stun your enemy, marking them with a Pulmonary Impact. After a few moments, Pulmonary Impact delivers a second blow. This ability cannot critically hit enemies.
  • Bandit’s Defence (utility) – Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
  • Distracting Daggers (utility) – Equip a set of daggers that can be thrown to daze and interrupt enemies. Interrupting a skill with this ability increases the recharge of the skill interrupted.
  • Impairing Daggers (utility) – Fling multiple afflicting daggers at a single enemy, delivering poison, slow, and immobilization to the enemy struck.


  • The elite skill is a combo skill and the first to provide a finishing move if your enemy is in the downed state.
    • Skill 1 – Impact Strike – Strike your enemy and daze them.
    • Skill 2 – Uppercut – Deal a heavy blow with your fist, sending enemies flying in place (they do not move)
    • Skill 3 – Finishing Blow – Deal a downward strike on your foe. Downed enemies are finished.


  • Adept Traits
    • Evasive Empowerment: After dodge rolling, your next attack deals bonus damage.
    • Weakening Strikes: Cause weakness to enemies you critically hit.
    • Brawler’s Tenacity: Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
  • Master Traits
    • Staff Master: While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
    • Escapist’s Absolution: Remove a condition when you successfully evade an attack.
    • Impacting Disruption: Enemies that you interrupt suffer a Pulmonary Impact. After a few moments, Pulmonary Impact delivers a massive blow to your foe.

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